This encourages you to replay earlier chapters to grind out cores to improve the ones you have which in turn bumps up your power level. As you progress through the campaign you’ll potentially hit roadblocks where you don’t quite meet a power recommendation for the chapter, you can still attempt it though it will be harder than intended. It also highlights one major issue with the game, the grind. Each core can be improved by collecting more of the same orb, ultimately making them more powerful figuring out the best way of mixing and matching cores to how you play can make a surprising amount of difference. This system is simple enough to understand with each different type of core also providing a different benefit.įrom simple buffs like bonuses to health and attack to changing skill properties like making Strife’s Caltrops ability have a chance on activation to drop health orbs. These cores can be slot in to a simple upgrade board where matching the type of core with the type of slot gives a boost to one of three specific stats Attack (which affects general damage), Wrath (which affects special move strength) and Health (which adjusts your overall health pool). Strife and War have a power level which you improve by collecting creature cores that enemies have a chance to drop. Gameplay has more in common with a twin-stick shooter than an action RPG like Diablo, especially as there are no loot drops in the traditional sense. This also means you’ll be swapping between them to solve environmental puzzles as you progress. This gives combat a strategic element as both characters unlock different abilities for use both in and out of combat. War, the protagonist from the original Darksiders, can be switched to at any point and focuses on melee attacks. Genesis actually has you play two characters however. Strife predominantly uses his pistols Mercy and Redemption like a twin-stick shooter although he does have blades on hand when enemies get up close and personal. Unlike the prior games which used an over the shoulder third-person view, Genesis translates the action combat of earlier games to the new overhead angle quite gracefully. It focuses on Strife, a quippy hotheaded gunslinger as he takes on Lucifer who is causing trouble by upsetting the power balance with other demons throughout Hell. It does however keep the series’ trademark character action as the fourth horseman, Strife, makes his playable debut with guns blazing.ĭarksiders Genesis is a prequel, taking place before the main series of games. This latest entry in the Darksiders series eschews the over the shoulder viewpoint of the prior games, instead preferring an isometric view more akin to the Diablo games or Path of Exile.
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